"Digital storytelling at its most basic core is the practice of using computer-based tools to tell stories . . . [revolves] around the idea of combining the art of telling stories with a variety of multimedia, including graphics, audio, video, and Web publishing." - University of Houston, TX.
The best Learning Objects are interactive, requiring students to view, listen to, respond to or interact with the content in some way.
Learning Objects do not take the place of teachers or textbooks. Rather, they are supplemental content designed to appeal to a variety of learning styles and provide students additional opportunities to learn.
Since LOs are small, self-contained, independent chunks of knowledge, they can be re-used by others in multiple contexts for multiple purposes and presented as components of instruction or as reference information.
They should be based on a clear instructional strategy – intended to cause learning through internal processing and/or action.
LOs are often aggregated, collected, and grouped into larger collections of content for broad dissemination. Some subjects, such as science, have hundreds of LOs available. There are very few in the area of the arts.
Faculty have created various learning objects that may help you with your projects. All of these videos are also available on the Otis College Channel on YouTube.
The TLC includes two production studios to assist you in creating your own video Learning Objects. Come and see us to get started!
Check out the "TLC: Instructional Video Making Basics" playlist on LyndaCampus to get started making your own instructional videos.