Think carefully before you use tech tools. The tool should support your instruction and have a reason. Don't use the tool simply because it exists. Do not change your content to fit the tool. Tech tools work best when they help you accomplish your teaching goals or students achieve the desired learning outcomes.
On this page:
Available for free with unlimited storage through Otis College account.
Below are resource guides to get you started.
PB Wiki is an easy to use free wiki web tool.
Video + Blogging
Combines the concept of student feedback, but rather than writing, students respond with a unique video they create. Students can use the "Video Note" tool to record video responses directly into Discussions in the Nest.
Tips and Tricks
Either way, practice, practice, practice. It may take a few (or several) takes to get the screencast done.
These tools allow you to interject interaction into presentations increasing engagement and participation.
Video provides students an opportunity to demonstrate their learning. Great way to record process + share what they are working on.
Below are some best practices if asking students to create video:
Consider for Video:
When creating demo or instructional videos, it is a required practice to meet ADA compliance and include either a script or captions for your video.
How to create effective presentations:
"Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in-class team competitions to complex multi-level schemes that can pervade a course." - Educause
ARGs weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials.
Seth Priebatsch's TEDxBoston 2010 talks about how game dynamics are reshaping classroom learning. (TED)
We already have a game layer in education - it's called GRADES.
But grades are so insubstantial. A letter in a database. The only physical representation is a boring piece of paper. Easily forgotten, added to GPA calculations, there is no jazzy sense of ownership when you get a letter grade. Wasn't it much more satisfying to get a GOLD STAR in elementary school? You had physical, visual proof of what you had accomplished.
Badges and Gaming Principles: